
Alex Silkin has been working in VR development since 2012, prior to the release of the first modern VR consumer headset, the Oculus Rift. His primary focus has been motion controller mechanics, VR avatar embodiment and user interface.
Alex Silkin has been working in VR development since 2012, prior to the release of the first modern VR consumer headset, the Oculus Rift. His primary focus has been motion controller mechanics, VR avatar embodiment and user interface.